Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 150 days ago
4 / 2 / 2
K / D / A
37.5%
Kill participation
344.9
Damage / min
12,545g
459.8 gold / min
24
11 placed · 2 cleared
287
10.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywx PaoPaoPW#EUW
Aurelion Sol · Top
5 / 4 / 3
28.6% KP
21,603
21.5% share
10,832g
237 CS · 8.7/m
Qin Shi Huang#Hăo49
Riven · Jungle
5 / 3 / 4
32.1% KP
14,396
14.4% share
13,624g
243 CS · 8.9/m
PsychoZedPlayer#LOW9
Akshan · Mid
5 / 1 / 6
39.3% KP
19,940
19.9% share
12,679g
254 CS · 9.3/m
WhySoSerious#Jcll
Draven · ADC
11 / 3 / 7
64.3% KP
27,276
27.2% share
16,343g
246 CS · 9/m
Askeladd#PT1
Anivia · Support
2 / 5 / 18
71.4% KP
17,043
17% share
9,015g
30 CS · 1.1/m
Red side
DefeatSwade#Asta
Malphite · Top
4 / 4 / 3
43.8% KP
17,710
24.9% share
9,051g
163 CS · 6/m
Anagenesis#22nd
Udyr · Jungle
4 / 4 / 3
43.8% KP
15,740
22.1% share
11,404g
232 CS · 8.5/m
SORS EST PARATUS#VISUM
Yone · Mid
4 / 2 / 2
37.5% KP
9,411
13.2% share
12,545g
287 CS · 10.5/m
enami asa#yngi
Nilah · ADC
1 / 7 / 6
43.8% KP
6,198
8.7% share
10,082g
192 CS · 7/m
ROSS Smarty#smt
Senna · Support
3 / 11 / 8
68.8% KP
22,036
31% share
8,544g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
