Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 150 days ago
3 / 6 / 5
K / D / A
24.2%
Kill participation
875.1
Damage / min
12,977g
481.5 gold / min
9
5 placed · 1 cleared
288
10.7 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOxL Azibou#EUW
Galio · Top
1 / 6 / 5
25% KP
15,608
17.1% share
8,035g
177 CS · 6.6/m
Polish LeBron#EUW69
Jax · Jungle
5 / 7 / 6
45.8% KP
17,656
19.3% share
12,127g
185 CS · 6.9/m
Baketto#CZECH
Ahri · Mid
10 / 2 / 3
54.2% KP
25,504
27.9% share
13,226g
203 CS · 7.5/m
Artscore#llwys
Draven · ADC
3 / 10 / 9
50% KP
21,394
23.4% share
12,207g
195 CS · 7.2/m
BoweOne#Bowe
Pyke · Support
5 / 8 / 11
66.7% KP
11,343
12.4% share
9,308g
36 CS · 1.3/m
Red side
VictoryGyyyn#EUW
Nunu & Willump · Top
15 / 4 / 4
57.6% KP
25,517
24.5% share
12,830g
149 CS · 5.5/m
Juicer#leg
Talon · Jungle
6 / 3 / 8
42.4% KP
22,589
21.7% share
14,121g
248 CS · 9.2/m
SORS EST PARATUS#VISUM
Yone · Mid
3 / 6 / 5
24.2% KP
23,585
22.6% share
12,977g
288 CS · 10.7/m
Remembering#MRST
Caitlyn · ADC
6 / 5 / 11
51.5% KP
24,294
23.3% share
14,122g
211 CS · 7.8/m
Mlekodajny bOcik#EUW
Braum · Support
3 / 6 / 12
45.5% KP
8,178
7.9% share
8,744g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
