Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 150 days ago
11 / 3 / 8
K / D / A
50%
Kill participation
1,295
Damage / min
14,519g
622.2 gold / min
16
7 placed · 1 cleared
257
11 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat大 基#666
Garen · Top
3 / 3 / 1
26.7% KP
14,951
17.9% share
11,479g
228 CS · 9.8/m
BEAST#FEKAR
Sylas · Jungle
6 / 10 / 1
46.7% KP
18,880
22.7% share
9,566g
123 CS · 5.3/m
oniviD#DVN
Jayce · Mid
2 / 9 / 2
26.7% KP
19,856
23.8% share
8,416g
187 CS · 8/m
huawei#hwei2
Hwei · ADC
3 / 10 / 5
53.3% KP
23,900
28.7% share
9,628g
158 CS · 6.8/m
Oblivion#GPED
Renata Glasc · Support
1 / 6 / 9
66.7% KP
5,740
6.9% share
6,834g
35 CS · 1.5/m
Red side
VictorySeifur#9000
Gragas · Top
3 / 4 / 2
13.2% KP
19,034
18.9% share
9,027g
192 CS · 8.2/m
hi im jaykob#EUW
Lee Sin · Jungle
16 / 1 / 9
65.8% KP
22,259
22.1% share
14,139g
189 CS · 8.1/m
SORS EST PARATUS#VISUM
Yone · Mid
11 / 3 / 8
50% KP
30,216
30% share
14,519g
257 CS · 11/m
Khuyini lokhu#47382
Swain · ADC
6 / 2 / 8
36.8% KP
17,086
17% share
11,500g
181 CS · 7.8/m
Red Hell#666
Senna · Support
2 / 5 / 20
57.9% KP
12,133
12% share
9,830g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
