Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Victory
Ranked Solo/Duo · 149 days ago
9 / 8 / 21
K / D / A
53.6%
Kill participation
1,355.2
Damage / min
17,270g
417 gold / min
61
18 placed · 9 cleared
267
6.4 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Anivia · Top
7 / 7 / 18
43.9% KP
41,241
17.6% share
18,521g
290 CS · 7/m
Redsoft#JGL
Ambessa · Jungle
29 / 9 / 13
73.7% KP
86,834
37.1% share
25,342g
268 CS · 6.5/m
Lumity#Star
Vex · Mid
7 / 14 / 20
47.4% KP
36,832
15.7% share
14,607g
216 CS · 5.2/m
GUMADRUXY#NEF
Kalista · ADC
14 / 11 / 14
49.1% KP
59,563
25.4% share
23,065g
343 CS · 8.3/m
Cribob#EUW0
Thresh · Support
0 / 15 / 35
61.4% KP
9,810
4.2% share
11,218g
24 CS · 0.6/m
Red side
VictoryKnika#d0g
Sion · Top
4 / 15 / 21
44.6% KP
25,828
11.1% share
12,013g
163 CS · 3.9/m
jungle#BULLY
Talon · Jungle
14 / 12 / 11
44.6% KP
41,712
17.9% share
19,025g
305 CS · 7.4/m
SORS EST PARATUS#VISUM
Lux · Mid
9 / 8 / 21
53.6% KP
56,129
24.1% share
17,270g
267 CS · 6.4/m
IntAcc999#EUW
Ashe · ADC
28 / 10 / 12
71.4% KP
92,660
39.7% share
30,614g
404 CS · 9.8/m
DK Poison Virgo#EUW
Seraphine · Support
1 / 12 / 37
67.9% KP
16,830
7.2% share
13,399g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
