Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 148 days ago
8 / 8 / 7
K / D / A
57.7%
Kill participation
938.4
Damage / min
13,294g
458.2 gold / min
18
10 placed · 1 cleared
194
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKandy Killer#EUW
Sion · Top
5 / 5 / 14
57.6% KP
24,626
20.7% share
12,854g
184 CS · 6.3/m
Tatsuki#BLEED
Diana · Jungle
10 / 3 / 19
87.9% KP
41,412
34.8% share
17,173g
263 CS · 9.1/m
Legend Unbeaten#EUW
Zed · Mid
6 / 7 / 7
39.4% KP
23,599
19.8% share
12,882g
212 CS · 7.3/m
KarelianStallion#nuget
Kai'Sa · ADC
7 / 6 / 5
36.4% KP
18,143
15.2% share
13,166g
175 CS · 6/m
NADOCALYPSE#jcll
Janna · Support
5 / 5 / 19
72.7% KP
11,213
9.4% share
10,811g
47 CS · 1.6/m
Red side
DefeatSORS EST PARATUS#VISUM
Malphite · Top
8 / 8 / 7
57.7% KP
27,229
24.7% share
13,294g
194 CS · 6.7/m
Badiqaga#EUW
Elise · Jungle
5 / 6 / 7
46.2% KP
13,503
12.3% share
10,922g
183 CS · 6.3/m
Zarelva#BDG
Lissandra · Mid
4 / 10 / 7
42.3% KP
21,862
19.8% share
10,708g
205 CS · 7.1/m
Vern#EUWW
Xayah · ADC
6 / 5 / 4
38.5% KP
31,969
29% share
12,579g
228 CS · 7.9/m
Patrick Jane#BOO
Bard · Support
3 / 4 / 14
65.4% KP
15,613
14.2% share
9,708g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
