Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 148 days ago
4 / 6 / 4
K / D / A
72.7%
Kill participation
938.1
Damage / min
10,056g
398.3 gold / min
15
8 placed · 1 cleared
209
8.3 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryher jerry#elham
Jax · Top
3 / 6 / 7
27.8% KP
16,029
14.7% share
8,041g
136 CS · 5.4/m
Ana de Armas#Akame
Vayne · Jungle
11 / 1 / 6
47.2% KP
26,707
24.4% share
14,103g
232 CS · 9.2/m
straftat player6#FART
LeBlanc · Mid
7 / 2 / 9
44.4% KP
27,841
25.5% share
10,564g
184 CS · 7.3/m
HEXA#KUS
Twitch · ADC
13 / 0 / 6
52.8% KP
30,148
27.6% share
14,729g
226 CS · 9/m
ueker#111
Rell · Support
2 / 2 / 25
75% KP
8,562
7.8% share
8,501g
16 CS · 0.6/m
Red side
DefeatSORS EST PARATUS#VISUM
Viktor · Top
4 / 6 / 4
72.7% KP
23,688
43.8% share
10,056g
209 CS · 8.3/m
CrimsonLonginus#EUW
Warwick · Jungle
3 / 11 / 4
63.6% KP
8,397
15.5% share
8,603g
117 CS · 4.6/m
Stefke Goy#WP88
Dr. Mundo · Mid
2 / 5 / 1
27.3% KP
8,282
15.3% share
10,495g
241 CS · 9.5/m
WSL Axe thrower#EUW
Kalista · ADC
1 / 9 / 2
27.3% KP
7,200
13.3% share
10,351g
194 CS · 7.7/m
Giost#Expo
Thresh · Support
1 / 5 / 4
45.5% KP
6,520
12.1% share
6,296g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
