Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 147 days ago
9 / 5 / 9
K / D / A
43.9%
Kill participation
1,347.4
Damage / min
15,314g
447.1 gold / min
25
11 placed · 1 cleared
272
7.9 CS / min
Objective control
0
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeche le coquin#069
Shen · Top
5 / 7 / 15
58.8% KP
25,418
16.8% share
13,963g
175 CS · 5.1/m
EIMAI PARALOGOS#EUW
Darius · Jungle
20 / 4 / 8
82.4% KP
50,300
33.2% share
21,240g
282 CS · 8.2/m
Nano#AFW
Orianna · Mid
2 / 8 / 11
38.2% KP
40,089
26.5% share
12,083g
257 CS · 7.5/m
Rank 1 Mid Come#Chall
Sylas · ADC
4 / 9 / 15
55.9% KP
21,391
14.1% share
13,426g
179 CS · 5.2/m
Yasuraoka Hanabi#EUW
Nautilus · Support
3 / 13 / 17
58.8% KP
14,323
9.5% share
10,081g
31 CS · 0.9/m
Red side
VictorySORS EST PARATUS#VISUM
Anivia · Top
9 / 5 / 9
43.9% KP
46,147
26.6% share
15,314g
272 CS · 7.9/m
Silva#EUW2
Zaahen · Jungle
13 / 6 / 9
53.7% KP
46,910
27.1% share
17,155g
277 CS · 8.1/m
Hawkella#YSK
Qiyana · Mid
8 / 6 / 14
53.7% KP
32,226
18.6% share
14,326g
214 CS · 6.2/m
Spear Shot#1111
Lucian · ADC
9 / 9 / 10
46.3% KP
34,718
20% share
16,455g
263 CS · 7.7/m
Nutri#EUW
Rell · Support
2 / 8 / 27
70.7% KP
13,175
7.6% share
10,483g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
