Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 147 days ago
14 / 5 / 6
K / D / A
47.6%
Kill participation
1,252.9
Damage / min
15,781g
617.7 gold / min
21
9 placed · 2 cleared
264
10.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKUGAI#DEATH
Ornn · Top
1 / 1 / 14
35.7% KP
13,793
14.4% share
11,162g
195 CS · 7.6/m
Nagi Seishìro#7578
Kayn · Jungle
18 / 3 / 7
59.5% KP
27,484
28.6% share
17,703g
237 CS · 9.3/m
SORS EST PARATUS#VISUM
Mel · Mid
14 / 5 / 6
47.6% KP
32,011
33.3% share
15,781g
264 CS · 10.3/m
kynexz#VOID
Smolder · ADC
3 / 7 / 7
23.8% KP
9,112
9.5% share
9,706g
149 CS · 5.8/m
Anechek dog#EUW
Elise · Support
6 / 5 / 11
40.5% KP
13,677
14.2% share
10,478g
48 CS · 1.9/m
Red side
Defeatjax smurf acc#EUW
Olaf · Top
3 / 6 / 0
14.3% KP
17,196
25.3% share
9,440g
214 CS · 8.4/m
her judgey look#CN1
Nidalee · Jungle
4 / 12 / 6
47.6% KP
8,947
13.2% share
10,637g
141 CS · 5.5/m
Stream Lexie Liu#dance
Zoe · Mid
2 / 5 / 5
33.3% KP
12,214
18% share
8,700g
189 CS · 7.4/m
Uli#EU1
Senna · ADC
8 / 9 / 7
71.4% KP
17,757
26.2% share
11,974g
155 CS · 6.1/m
WP Luke#TTV
Nautilus · Support
4 / 10 / 11
71.4% KP
11,771
17.3% share
8,152g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
