Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 147 days ago
5 / 6 / 5
K / D / A
33.3%
Kill participation
933.1
Damage / min
13,453g
434.2 gold / min
28
7 placed · 5 cleared
240
7.7 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Jayce · Top
9 / 14 / 11
66.7% KP
33,328
22.1% share
12,767g
171 CS · 5.5/m
EltonhW#EUW
Hecarim · Jungle
7 / 8 / 10
56.7% KP
26,511
17.6% share
15,078g
235 CS · 7.6/m
SORS EST PARATUS#VISUM
Fizz · Mid
5 / 6 / 5
33.3% KP
28,909
19.2% share
13,453g
240 CS · 7.7/m
TWTV AKANTRIS#bust
Karthus · ADC
9 / 12 / 13
73.3% KP
54,447
36.1% share
15,939g
230 CS · 7.4/m
Trailblazer#005
Zilean · Support
0 / 3 / 17
56.7% KP
7,725
5.1% share
8,526g
26 CS · 0.8/m
Red side
VictoryLaurent Voulzy#Hiro
Brand · Top
8 / 10 / 11
44.2% KP
44,808
31.2% share
12,795g
187 CS · 6/m
Yukino7#cat
Naafiri · Jungle
5 / 4 / 8
30.2% KP
25,488
17.7% share
13,308g
221 CS · 7.1/m
Олежа McLovin#ICON
Yone · Mid
13 / 4 / 1
32.6% KP
31,091
21.6% share
15,919g
278 CS · 9/m
elektrikgittiknk#EUW
Samira · ADC
16 / 5 / 4
46.5% KP
32,042
22.3% share
20,238g
303 CS · 9.8/m
ShadowZerô#2805
Soraka · Support
1 / 7 / 22
53.5% KP
10,330
7.2% share
9,992g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
