Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 147 days ago
5 / 5 / 2
K / D / A
46.7%
Kill participation
813.6
Damage / min
12,532g
472.6 gold / min
29
5 placed · 4 cleared
199
7.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex Consani#EUW3
Cassiopeia · Top
6 / 3 / 11
45.9% KP
24,149
22.3% share
12,627g
224 CS · 8.4/m
scuze#LARP
Talon · Jungle
7 / 3 / 9
43.2% KP
16,539
15.3% share
13,327g
237 CS · 8.9/m
rawr kitten meow#uwu
Zoe · Mid
7 / 2 / 8
40.5% KP
21,964
20.3% share
11,437g
190 CS · 7.2/m
JayJay#xyz
Yunara · ADC
9 / 3 / 14
62.2% KP
23,962
22.1% share
16,641g
241 CS · 9.1/m
yuukiyuukster#yuuki
Ezreal · Support
8 / 5 / 13
56.8% KP
21,626
20% share
11,252g
28 CS · 1.1/m
Red side
Defeattwitch raiko#KATA
Yone · Top
2 / 6 / 3
33.3% KP
14,297
18.8% share
10,897g
202 CS · 7.6/m
SORS EST PARATUS#VISUM
Jayce · Jungle
5 / 5 / 2
46.7% KP
21,573
28.4% share
12,532g
199 CS · 7.5/m
Melancholyx#XOXO
Syndra · Mid
2 / 11 / 2
26.7% KP
13,602
17.9% share
9,846g
202 CS · 7.6/m
2809200320062000#2809
Zeri · ADC
6 / 7 / 1
46.7% KP
19,556
25.7% share
14,496g
268 CS · 10.1/m
chovy enjoyer#00000
Galio · Support
0 / 8 / 4
26.7% KP
6,929
9.1% share
6,609g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
