Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 147 days ago
9 / 3 / 9
K / D / A
40.9%
Kill participation
923.2
Damage / min
12,637g
517.6 gold / min
20
6 placed · 3 cleared
217
8.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatROI RESSUSCITÉ#SMURF
Ornn · Top
1 / 12 / 2
17.6% KP
10,590
15% share
7,025g
122 CS · 5/m
TRILATRILATRILA#TRILA
Jarvan IV · Jungle
6 / 7 / 9
88.2% KP
15,027
21.2% share
10,343g
145 CS · 5.9/m
Premade of God#EUW
Viktor · Mid
0 / 9 / 4
23.5% KP
11,032
15.6% share
7,046g
171 CS · 7/m
Bmoooo#supgo
Caitlyn · ADC
6 / 7 / 5
64.7% KP
17,635
24.9% share
9,772g
174 CS · 7.1/m
Neokio#EUW
Bard · Support
4 / 9 / 8
70.6% KP
16,518
23.3% share
8,241g
24 CS · 1/m
Red side
VictoryAlan234#EUW
Teemo · Top
8 / 1 / 9
38.6% KP
34,114
29.2% share
14,062g
245 CS · 10/m
OscarEmil24#EUW
Warwick · Jungle
9 / 0 / 13
50% KP
19,010
16.2% share
12,473g
175 CS · 7.2/m
SORS EST PARATUS#VISUM
Fizz · Mid
9 / 3 / 9
40.9% KP
22,541
19.3% share
12,637g
217 CS · 8.9/m
scuze#LARP
Corki · ADC
8 / 7 / 11
43.2% KP
18,299
15.6% share
12,316g
149 CS · 6.1/m
i will engage#aura
Pantheon · Support
10 / 6 / 11
47.7% KP
23,028
19.7% share
10,042g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
