Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 146 days ago
1 / 7 / 5
K / D / A
54.5%
Kill participation
875.7
Damage / min
7,182g
327.9 gold / min
20
6 placed · 2 cleared
149
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Singed · Top
2 / 0 / 4
24% KP
10,167
12.3% share
8,690g
203 CS · 9.3/m
TwTv FutureYuno#RANK1
Rek'Sai · Jungle
9 / 1 / 2
44% KP
18,017
21.9% share
12,452g
204 CS · 9.3/m
Anpu#RML
Yasuo · Mid
5 / 2 / 5
40% KP
23,353
28.3% share
10,541g
222 CS · 10.1/m
Anduin Lothar#123
Ezreal · ADC
8 / 3 / 6
56% KP
21,455
26% share
13,829g
206 CS · 9.4/m
yummers#m1lk
Vel'Koz · Support
1 / 5 / 6
28% KP
9,424
11.4% share
6,905g
23 CS · 1.1/m
Red side
DefeatEl Chibrinho#EUW
Tryndamere · Top
1 / 1 / 0
9.1% KP
8,211
13.6% share
8,758g
235 CS · 10.7/m
CoYo#xan
Hecarim · Jungle
3 / 5 / 3
54.5% KP
9,261
15.3% share
8,031g
155 CS · 7.1/m
Oda#7817
Yone · Mid
1 / 6 / 2
27.3% KP
13,930
23% share
6,549g
162 CS · 7.4/m
SORS EST PARATUS#VISUM
Hwei · ADC
1 / 7 / 5
54.5% KP
19,177
31.7% share
7,182g
149 CS · 6.8/m
StuckInClone#792
Shaco · Support
5 / 6 / 4
81.8% KP
9,870
16.3% share
6,925g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
