Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 146 days ago
8 / 4 / 5
K / D / A
50%
Kill participation
1,062.2
Damage / min
15,123g
552.9 gold / min
33
11 placed · 2 cleared
312
11.4 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Yone · Top
8 / 4 / 5
50% KP
29,052
32.1% share
15,123g
312 CS · 11.4/m
acchamel#EUW
Ekko · Jungle
8 / 3 / 5
50% KP
19,884
22% share
14,894g
214 CS · 7.8/m
TTV Poliko#xdd
Anivia · Mid
6 / 4 / 10
61.5% KP
21,545
23.8% share
12,025g
206 CS · 7.5/m
F914125#18528
Draven · ADC
3 / 4 / 2
19.2% KP
13,971
15.4% share
11,441g
174 CS · 6.4/m
Sanes#SNS
Rammus · Support
1 / 7 / 6
26.9% KP
6,099
6.7% share
7,529g
39 CS · 1.4/m
Red side
DefeatTRILATRILATRILA#TRILA
Gnar · Top
5 / 6 / 5
45.5% KP
19,632
20.8% share
11,907g
218 CS · 8/m
Satellite#tal
Graves · Jungle
4 / 6 / 2
27.3% KP
12,174
12.9% share
10,550g
174 CS · 6.4/m
Xaro#1337
Cassiopeia · Mid
4 / 7 / 6
45.5% KP
25,033
26.6% share
10,749g
193 CS · 7.1/m
MetroArcher#EUW
Caitlyn · ADC
7 / 4 / 5
54.5% KP
29,214
31% share
14,226g
246 CS · 9/m
Just1Bastard#FRA
Braum · Support
2 / 3 / 15
77.3% KP
8,198
8.7% share
7,944g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
