Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 146 days ago
12 / 3 / 2
K / D / A
40%
Kill participation
1,072.1
Damage / min
13,691g
572.4 gold / min
20
4 placed · 5 cleared
216
9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjahazeb#EUW
Renekton · Top
1 / 7 / 1
11.1% KP
10,705
14.2% share
7,384g
167 CS · 7/m
zzzzzzz#6750
Quinn · Jungle
6 / 4 / 3
50% KP
13,480
17.9% share
11,337g
195 CS · 8.2/m
Vysotzky#xxxx
Taliyah · Mid
3 / 12 / 5
44.4% KP
19,001
25.3% share
8,175g
155 CS · 6.5/m
Kurnoth#EUW
Varus · ADC
6 / 6 / 4
55.6% KP
21,704
28.9% share
11,140g
187 CS · 7.8/m
P1KP D4rkSlayer#EUW
Seraphine · Support
2 / 6 / 10
66.7% KP
10,306
13.7% share
8,148g
37 CS · 1.5/m
Red side
VictoryAloZimiLajf12#EUW12
Ornn · Top
6 / 3 / 4
28.6% KP
19,310
22.6% share
9,968g
189 CS · 7.9/m
吉良 ヒロト#オリオン
Sejuani · Jungle
4 / 2 / 12
45.7% KP
15,339
18% share
10,217g
151 CS · 6.3/m
SORS EST PARATUS#VISUM
Fizz · Mid
12 / 3 / 2
40% KP
25,642
30% share
13,691g
216 CS · 9/m
Porta Se Magazi#EUW
Kai'Sa · ADC
3 / 4 / 6
25.7% KP
13,582
15.9% share
11,341g
235 CS · 9.8/m
Wiracocha#lll
Pyke · Support
10 / 6 / 10
57.1% KP
11,541
13.5% share
9,681g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
