Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 145 days ago
2 / 6 / 9
K / D / A
36.7%
Kill participation
685.3
Damage / min
17,788g
404.3 gold / min
40
16 placed · 3 cleared
414
9.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSanQiao#三桥1
Darius · Top
1 / 14 / 9
33.3% KP
14,313
10.1% share
12,815g
220 CS · 5/m
mangocrema#EUW
Skarner · Jungle
11 / 6 / 15
86.7% KP
34,333
24.2% share
20,254g
300 CS · 6.8/m
SORS EST PARATUS#VISUM
Taliyah · Mid
2 / 6 / 9
36.7% KP
30,154
21.3% share
17,788g
414 CS · 9.4/m
JUJUteuse#Cjuju
Zeri · ADC
16 / 5 / 6
73.3% KP
51,717
36.5% share
25,909g
413 CS · 9.4/m
Next ThreshKing#HOOK
Janna · Support
0 / 6 / 24
80% KP
11,346
8% share
12,797g
66 CS · 1.5/m
Red side
VictoryKUGAI#DEATH
Vayne · Top
14 / 5 / 11
67.6% KP
49,684
27.2% share
21,310g
302 CS · 6.9/m
Simularbre#PAUKO
Ivern · Jungle
2 / 5 / 26
75.7% KP
14,504
7.9% share
15,177g
193 CS · 4.4/m
CC 1010#Fox
Fizz · Mid
12 / 5 / 14
70.3% KP
48,370
26.5% share
19,483g
309 CS · 7/m
OG Marlos#EUW
Jinx · ADC
9 / 8 / 13
59.5% KP
57,861
31.7% share
23,768g
377 CS · 8.6/m
darkchri99#EUW
Leona · Support
0 / 7 / 21
56.8% KP
12,245
6.7% share
11,606g
40 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
