Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 145 days ago
13 / 2 / 4
K / D / A
63%
Kill participation
1,380.9
Damage / min
13,828g
606.9 gold / min
18
9 placed · 2 cleared
254
11.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaroc3k#GOD
K'Sante · Top
3 / 5 / 4
77.8% KP
21,026
42% share
9,870g
180 CS · 7.9/m
Xaragonas#EUW
Nunu & Willump · Jungle
4 / 6 / 0
44.4% KP
6,199
12.4% share
9,637g
172 CS · 7.5/m
Pareto Principle#ITA
Riven · Mid
1 / 6 / 1
22.2% KP
3,406
6.8% share
7,336g
153 CS · 6.7/m
KiRKADELL#EPSTN
Senna · ADC
0 / 4 / 5
55.6% KP
15,188
30.3% share
8,883g
177 CS · 7.8/m
Brevitate Vitae#EUW
Nautilus · Support
1 / 6 / 2
33.3% KP
4,235
8.5% share
5,928g
30 CS · 1.3/m
Red side
VictoryMarcel#Focus
Malphite · Top
2 / 2 / 7
33.3% KP
9,597
12.6% share
8,858g
167 CS · 7.3/m
Zanzarah#1996
Skarner · Jungle
5 / 3 / 15
74.1% KP
10,759
14.1% share
9,691g
145 CS · 6.4/m
SORS EST PARATUS#VISUM
Jayce · Mid
13 / 2 / 4
63% KP
31,462
41.2% share
13,828g
254 CS · 11.1/m
scuze#LARP
Syndra · ADC
6 / 1 / 5
40.7% KP
19,431
25.4% share
11,674g
217 CS · 9.5/m
Pinguino#Ponk
Nami · Support
1 / 1 / 20
77.8% KP
5,168
6.8% share
7,344g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
