Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 145 days ago
6 / 10 / 2
K / D / A
36.4%
Kill participation
942.4
Damage / min
15,745g
460.6 gold / min
28
6 placed · 5 cleared
311
9.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVIKEN#000
Renekton · Top
11 / 6 / 9
42.6% KP
25,544
17.2% share
16,263g
227 CS · 6.6/m
Goldax 23 ans#BEBOU
Hecarim · Jungle
16 / 6 / 11
57.4% KP
38,237
25.8% share
18,096g
242 CS · 7.1/m
Budinaker#Suca
Sylas · Mid
10 / 3 / 18
59.6% KP
39,915
27% share
14,604g
211 CS · 6.2/m
Kalamax#EUW
Aurelion Sol · ADC
9 / 3 / 15
51.1% KP
34,539
23.3% share
17,756g
246 CS · 7.2/m
Nitro#blue
Rell · Support
1 / 4 / 30
66% KP
9,852
6.7% share
10,578g
24 CS · 0.7/m
Red side
DefeatCHESS MENTALITY#064
Varus · Top
4 / 15 / 6
45.5% KP
36,414
24.3% share
12,017g
217 CS · 6.3/m
XYZangel#7253
Ambessa · Jungle
3 / 7 / 6
40.9% KP
19,802
13.2% share
13,797g
237 CS · 6.9/m
SORS EST PARATUS#VISUM
Fizz · Mid
6 / 10 / 2
36.4% KP
32,216
21.5% share
15,745g
311 CS · 9.1/m
faz#kog
Corki · ADC
7 / 8 / 10
77.3% KP
48,516
32.3% share
19,580g
319 CS · 9.3/m
Trisomie excitée#EUW
Nami · Support
2 / 7 / 13
68.2% KP
13,054
8.7% share
9,292g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
