Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 144 days ago
12 / 4 / 14
K / D / A
70.3%
Kill participation
1,199.7
Damage / min
14,169g
558.6 gold / min
21
3 placed · 4 cleared
202
8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatдрали#드랄리
Gnar · Top
1 / 5 / 2
16.7% KP
14,963
17.9% share
8,356g
199 CS · 7.8/m
PROMINENCE BURN#WMG
Taliyah · Jungle
2 / 6 / 9
61.1% KP
23,522
28.2% share
11,254g
218 CS · 8.6/m
Hawkella#YSK
Qiyana · Mid
10 / 6 / 3
72.2% KP
24,005
28.8% share
12,092g
202 CS · 8/m
큰 호랑이#296
Master Yi · ADC
5 / 10 / 4
50% KP
13,023
15.6% share
11,173g
132 CS · 5.2/m
ΚΤΕΛ Σπάρτης#23100
Nautilus · Support
0 / 10 / 9
50% KP
7,855
9.4% share
5,909g
9 CS · 0.4/m
Red side
VictoryROI RESSUSCITÉ#SMURF
Malphite · Top
3 / 3 / 7
27% KP
14,981
14.5% share
9,729g
188 CS · 7.4/m
TOG Woldjo#Yuri
Aatrox · Jungle
11 / 3 / 8
51.4% KP
15,600
15.1% share
12,875g
189 CS · 7.5/m
SORS EST PARATUS#VISUM
Fizz · Mid
12 / 4 / 14
70.3% KP
30,432
29.4% share
14,169g
202 CS · 8/m
SLENDOOOO#DAC
Draven · ADC
8 / 6 / 16
64.9% KP
25,866
25% share
15,835g
214 CS · 8.4/m
INFLATEDPawełek#INFL
Bard · Support
3 / 2 / 20
62.2% KP
16,722
16.1% share
9,140g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
