Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 144 days ago
14 / 2 / 10
K / D / A
58.5%
Kill participation
1,165.4
Damage / min
19,788g
576.1 gold / min
23
3 placed · 5 cleared
302
8.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZueb#EUW
Aatrox · Top
7 / 6 / 9
39% KP
24,505
18.3% share
13,698g
237 CS · 6.9/m
TOG Woldjo#Yuri
Ivern · Jungle
8 / 8 / 21
70.7% KP
14,585
10.9% share
14,855g
151 CS · 4.4/m
SORS EST PARATUS#VISUM
Fizz · Mid
14 / 2 / 10
58.5% KP
40,030
29.8% share
19,788g
302 CS · 8.8/m
elektrikgittiknk#EUW
Samira · ADC
10 / 8 / 8
43.9% KP
39,372
29.3% share
17,375g
283 CS · 8.2/m
Brevitate Vitae#EUW
Nautilus · Support
2 / 8 / 27
70.7% KP
15,745
11.7% share
10,442g
28 CS · 0.8/m
Red side
VictorySalah ad Din#4105
Darius · Top
17 / 8 / 1
56.3% KP
38,689
28.7% share
16,724g
232 CS · 6.8/m
whirlwind#1500
Ekko · Jungle
3 / 9 / 11
43.8% KP
26,008
19.3% share
16,286g
286 CS · 8.3/m
Lalle#Lalle
Neeko · Mid
4 / 10 / 19
71.9% KP
22,261
16.5% share
12,223g
171 CS · 5/m
MinorERL janitor#Mafro
Senna · ADC
7 / 7 / 17
75% KP
39,796
29.5% share
19,057g
243 CS · 7.1/m
Xrusi kai Kafes#444
Braum · Support
1 / 7 / 22
71.9% KP
8,028
6% share
9,913g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
