Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 144 days ago
4 / 6 / 3
K / D / A
35%
Kill participation
493.8
Damage / min
11,947g
377.3 gold / min
26
7 placed · 6 cleared
239
7.5 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSORS EST PARATUS#VISUM
Malphite · Top
4 / 6 / 3
35% KP
15,638
19.6% share
11,947g
239 CS · 7.5/m
Sinerias#EUW
Master Yi · Jungle
5 / 8 / 2
35% KP
13,010
16.3% share
13,717g
246 CS · 7.8/m
MajorAlexander1#EUW
Twisted Fate · Mid
3 / 6 / 6
45% KP
24,505
30.7% share
15,149g
240 CS · 7.6/m
Quadarr#EU1
Ezreal · ADC
7 / 5 / 1
40% KP
21,181
26.6% share
15,203g
288 CS · 9.1/m
Nâruto#safa
Bard · Support
1 / 2 / 4
25% KP
5,403
6.8% share
8,547g
40 CS · 1.3/m
Red side
VictoryZueb#EUW
Aatrox · Top
7 / 9 / 2
33.3% KP
17,222
18.3% share
11,767g
174 CS · 5.5/m
Kokoro#1206
Nidalee · Jungle
9 / 2 / 10
70.4% KP
26,115
27.8% share
16,001g
225 CS · 7.1/m
Coach Mysterias#MLA
Ryze · Mid
5 / 2 / 12
63% KP
18,520
19.7% share
15,125g
277 CS · 8.7/m
2809200320062000#2809
Zeri · ADC
6 / 3 / 8
51.9% KP
25,289
26.9% share
18,706g
372 CS · 11.7/m
Brevitate Vitae#EUW
Lulu · Support
0 / 4 / 17
63% KP
6,835
7.3% share
9,430g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
