Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 144 days ago
11 / 7 / 8
K / D / A
55.9%
Kill participation
992.1
Damage / min
16,357g
579 gold / min
36
5 placed · 11 cleared
243
8.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpedroski#nap
Malphite · Top
4 / 7 / 7
32.4% KP
16,796
16.4% share
9,907g
159 CS · 5.6/m
NoChatNoflameNT#KEKW
Quinn · Jungle
13 / 11 / 10
67.6% KP
24,838
24.2% share
14,520g
185 CS · 6.5/m
SORS EST PARATUS#VISUM
Fizz · Mid
11 / 7 / 8
55.9% KP
28,028
27.3% share
16,357g
243 CS · 8.6/m
From One To Five#tori
Senna · ADC
5 / 9 / 15
58.8% KP
24,307
23.7% share
14,028g
196 CS · 6.9/m
Ethan Winters#0306
Braum · Support
1 / 11 / 17
52.9% KP
8,751
8.5% share
7,948g
20 CS · 0.7/m
Red side
Victory13 12 az sam lud#sobi
Taliyah · Top
10 / 7 / 10
44.4% KP
26,450
20.5% share
12,935g
203 CS · 7.2/m
PROMINENCE BURN#WMG
Lee Sin · Jungle
8 / 7 / 13
46.7% KP
21,230
16.4% share
12,458g
171 CS · 6.1/m
Nem#Ag0ny
Vex · Mid
10 / 8 / 9
42.2% KP
31,379
24.3% share
13,692g
231 CS · 8.2/m
xicor#369
Ashe · ADC
13 / 8 / 14
60% KP
35,621
27.6% share
16,203g
208 CS · 7.4/m
justcant#EUW
Seraphine · Support
4 / 5 / 28
71.1% KP
14,601
11.3% share
10,437g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
