Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 144 days ago
7 / 5 / 10
K / D / A
54.8%
Kill participation
1,220
Damage / min
15,310g
484 gold / min
30
5 placed · 7 cleared
255
8.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdesperate desire#Densi
Shyvana · Top
10 / 7 / 2
50% KP
37,966
30.5% share
15,336g
259 CS · 8.2/m
FemboyFanboyy#EUW
Xin Zhao · Jungle
4 / 9 / 7
45.8% KP
24,522
19.7% share
12,791g
216 CS · 6.8/m
Opossos#侘 寂
Zilean · Mid
4 / 4 / 11
62.5% KP
18,840
15.1% share
12,719g
229 CS · 7.2/m
RyuX#EUW
Kai'Sa · ADC
5 / 6 / 7
50% KP
30,764
24.7% share
15,905g
289 CS · 9.1/m
LFT Limonite#EUW
Leona · Support
1 / 5 / 13
58.3% KP
12,401
10% share
9,591g
46 CS · 1.5/m
Red side
Victoryfree of ayri#Densi
Garen · Top
6 / 6 / 9
48.4% KP
29,348
20.9% share
15,915g
303 CS · 9.6/m
F5 Zefta#EUW
Wukong · Jungle
8 / 4 / 12
64.5% KP
32,422
23.1% share
16,238g
259 CS · 8.2/m
SORS EST PARATUS#VISUM
Fizz · Mid
7 / 5 / 10
54.8% KP
38,593
27.5% share
15,310g
255 CS · 8.1/m
Yoshikage Kira#ilyy
Ezreal · ADC
8 / 7 / 6
45.2% KP
29,272
20.9% share
16,998g
264 CS · 8.3/m
Yonna#000
Nami · Support
2 / 3 / 20
71% KP
10,505
7.5% share
10,863g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
