Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 144 days ago
5 / 6 / 2
K / D / A
63.6%
Kill participation
979.4
Damage / min
9,494g
414.3 gold / min
18
7 placed · 2 cleared
216
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSORS EST PARATUS#VISUM
Cassiopeia · Top
5 / 6 / 2
63.6% KP
22,445
33.2% share
9,494g
216 CS · 9.4/m
PRZEGRYW MICHAŁ#EUW
Kha'Zix · Jungle
3 / 3 / 1
36.4% KP
9,937
14.7% share
9,344g
156 CS · 6.8/m
artpiece#EUW
Hwei · Mid
1 / 2 / 0
9.1% KP
18,217
27% share
8,094g
198 CS · 8.6/m
RyuX#EUW
Ezreal · ADC
1 / 4 / 2
27.3% KP
12,629
18.7% share
8,655g
190 CS · 8.3/m
LuisZahera#BBB
Nami · Support
1 / 5 / 2
27.3% KP
4,350
6.4% share
5,452g
37 CS · 1.6/m
Red side
Victoryulkoral#123
Ahri · Top
3 / 5 / 3
30% KP
11,330
17.5% share
9,748g
184 CS · 8/m
Dawidsonek#2137
Nasus · Jungle
4 / 2 / 6
50% KP
10,106
15.6% share
11,679g
215 CS · 9.4/m
L9 H1V L0RD#julia
Vladimir · Mid
6 / 1 / 0
30% KP
17,548
27.2% share
10,874g
248 CS · 10.8/m
Keon#adc
Lucian · ADC
5 / 2 / 5
50% KP
21,929
33.9% share
11,748g
226 CS · 9.9/m
Matthieu#MENA
Milio · Support
2 / 1 / 9
55% KP
3,698
5.7% share
7,282g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
