Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 144 days ago
12 / 7 / 9
K / D / A
50%
Kill participation
906.7
Damage / min
17,630g
465.2 gold / min
36
2 placed · 10 cleared
285
7.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySala v3#Italy
Gnar · Top
6 / 8 / 15
48.8% KP
27,015
15.2% share
15,211g
259 CS · 6.8/m
Yokah#AKALI
Naafiri · Jungle
4 / 8 / 14
41.9% KP
22,037
12.4% share
15,416g
238 CS · 6.3/m
TWTV Peng04#Hanni
Ahri · Mid
15 / 7 / 14
67.4% KP
61,173
34.4% share
20,604g
317 CS · 8.4/m
WojtekPDP#WON
Syndra · ADC
17 / 10 / 7
55.8% KP
42,861
24.1% share
24,237g
300 CS · 7.9/m
Lostboy#M31
Senna · Support
1 / 9 / 27
65.1% KP
24,773
13.9% share
13,321g
68 CS · 1.8/m
Red side
DefeatKoreanSoloLaner#EUW
Irelia · Top
7 / 13 / 7
33.3% KP
37,193
22.1% share
16,737g
278 CS · 7.3/m
SSP sEnNy#1603
Jarvan IV · Jungle
9 / 10 / 19
66.7% KP
22,307
13.2% share
17,428g
215 CS · 5.7/m
SORS EST PARATUS#VISUM
Fizz · Mid
12 / 7 / 9
50% KP
34,363
20.4% share
17,630g
285 CS · 7.5/m
Alex Consani#EUW3
Ziggs · ADC
9 / 6 / 12
50% KP
44,918
26.7% share
19,051g
323 CS · 8.5/m
ˇ 滅 ˇ#69999
Bard · Support
5 / 7 / 26
73.8% KP
29,611
17.6% share
13,545g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
