Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 144 days ago
17 / 4 / 13
K / D / A
76.9%
Kill participation
1,714.3
Damage / min
21,041g
685 gold / min
22
10 placed · 3 cleared
297
9.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRegruit1#1950
Azir · Top
10 / 9 / 4
35.9% KP
31,184
22.7% share
13,261g
235 CS · 7.7/m
Struggle#Gatts
Aatrox · Jungle
5 / 11 / 12
43.6% KP
16,381
11.9% share
12,460g
181 CS · 5.9/m
imSuo#EUW
Karma · Mid
4 / 5 / 14
46.2% KP
25,956
18.9% share
12,327g
231 CS · 7.5/m
SORS EST PARATUS#VISUM
Ezreal · ADC
17 / 4 / 13
76.9% KP
52,657
38.3% share
21,041g
297 CS · 9.7/m
vannilja#HAHA
Sona · Support
3 / 6 / 31
87.2% KP
11,434
8.3% share
11,361g
22 CS · 0.7/m
Red side
DefeatПОКА ГЛАЗА ГОРЯТ#FIRE
Anivia · Top
3 / 3 / 12
42.9% KP
15,507
13.3% share
11,906g
217 CS · 7.1/m
Deni Avdija#EUWW
Hecarim · Jungle
10 / 5 / 5
42.9% KP
20,842
17.9% share
14,734g
246 CS · 8/m
DMG Symphonie#DONK
Yone · Mid
11 / 9 / 7
51.4% KP
40,047
34.3% share
15,121g
270 CS · 8.8/m
Tonkade#Tonk
Tristana · ADC
7 / 11 / 5
34.3% KP
17,306
14.8% share
13,289g
176 CS · 5.7/m
The Oni Myrmidon#Spear
Vel'Koz · Support
4 / 11 / 16
57.1% KP
22,927
19.7% share
9,555g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
