Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 143 days ago
14 / 4 / 10
K / D / A
64.9%
Kill participation
1,725.1
Damage / min
15,458g
554.7 gold / min
15
4 placed · 3 cleared
253
9.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOnly HappY#EUW
Tryndamere · Top
9 / 4 / 8
45.9% KP
23,635
18.6% share
16,922g
302 CS · 10.8/m
l Sommoz l#EUW
Nunu & Willump · Jungle
8 / 2 / 16
64.9% KP
22,857
18% share
13,844g
210 CS · 7.5/m
SORS EST PARATUS#VISUM
Aurora · Mid
14 / 4 / 10
64.9% KP
48,072
37.8% share
15,458g
253 CS · 9.1/m
Kiraimon#369
Senna · ADC
2 / 8 / 14
43.2% KP
16,104
12.7% share
10,935g
144 CS · 5.2/m
Birne maia#EUW
Lux · Support
4 / 6 / 13
45.9% KP
16,596
13% share
9,763g
61 CS · 2.2/m
Red side
DefeatIsoMS#URGOT
Urgot · Top
2 / 7 / 5
29.2% KP
24,474
25.6% share
9,493g
208 CS · 7.5/m
desperate desire#Densi
Diana · Jungle
7 / 7 / 9
66.7% KP
25,265
26.4% share
12,951g
201 CS · 7.2/m
João#FREAK
Garen · Mid
3 / 11 / 2
20.8% KP
11,632
12.2% share
9,592g
163 CS · 5.8/m
っºзºっ#INTER
Zeri · ADC
10 / 7 / 4
58.3% KP
23,045
24.1% share
15,810g
246 CS · 8.8/m
Invisible Lynn#EUW
Seraphine · Support
2 / 5 / 13
62.5% KP
11,115
11.6% share
8,117g
49 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
