Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 143 days ago
8 / 6 / 4
K / D / A
35.3%
Kill participation
1,237.7
Damage / min
15,437g
475.7 gold / min
33
10 placed · 4 cleared
314
9.7 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBassieboy#ZPR
Gnar · Top
6 / 8 / 4
43.5% KP
29,177
22.7% share
13,571g
218 CS · 6.7/m
yigit#712
Wukong · Jungle
8 / 5 / 8
69.6% KP
29,337
22.8% share
14,705g
229 CS · 7.1/m
pancakes lover#EUW
Anivia · Mid
8 / 6 / 7
65.2% KP
29,657
23.1% share
13,007g
235 CS · 7.2/m
Valmont#JRRT
Ashe · ADC
1 / 8 / 5
26.1% KP
14,042
10.9% share
13,469g
249 CS · 7.7/m
Cuttie Koz#Cute
Vel'Koz · Support
0 / 7 / 7
30.4% KP
26,268
20.4% share
8,084g
48 CS · 1.5/m
Red side
VictorySORS EST PARATUS#VISUM
Yone · Top
8 / 6 / 4
35.3% KP
40,162
27.6% share
15,437g
314 CS · 9.7/m
mira#dawg
Kha'Zix · Jungle
14 / 6 / 1
44.1% KP
34,372
23.6% share
15,305g
240 CS · 7.4/m
kikomikodiko#EUW
Yasuo · Mid
4 / 3 / 9
38.2% KP
22,000
15.1% share
14,479g
285 CS · 8.8/m
Lightborn666#666
Vladimir · ADC
8 / 3 / 4
35.3% KP
40,411
27.8% share
16,247g
274 CS · 8.4/m
OnionFriend#EUW
Alistar · Support
0 / 5 / 13
38.2% KP
8,620
5.9% share
8,607g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
