Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 143 days ago
9 / 6 / 7
K / D / A
37.2%
Kill participation
1,041.3
Damage / min
16,990g
481.3 gold / min
26
4 placed · 4 cleared
293
8.3 CS / min
Objective control
3
Dragons
1
Baron
13
Towers
6
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRookie#Int
Ivern · Top
6 / 3 / 15
48.8% KP
22,950
13.7% share
13,381g
173 CS · 4.9/m
Czarymary#777
Skarner · Jungle
9 / 6 / 22
72.1% KP
34,061
20.3% share
14,020g
159 CS · 4.5/m
SORS EST PARATUS#VISUM
Akali · Mid
9 / 6 / 7
37.2% KP
36,757
21.9% share
16,990g
293 CS · 8.3/m
Franker#EUW14
Kalista · ADC
17 / 9 / 10
62.8% KP
62,184
37.1% share
21,953g
339 CS · 9.6/m
8Kç#001
Alistar · Support
2 / 11 / 23
58.1% KP
11,695
7% share
10,590g
25 CS · 0.7/m
Red side
DefeattsirOXx#2812
Varus · Top
9 / 7 / 6
42.9% KP
31,212
17.2% share
16,673g
293 CS · 8.3/m
Mads numsegas#EUW
Diana · Jungle
9 / 8 / 22
88.6% KP
49,006
27% share
16,323g
253 CS · 7.2/m
Rose Noire#Tears
Viktor · Mid
4 / 15 / 22
74.3% KP
35,912
19.8% share
13,141g
197 CS · 5.6/m
fordfocus119hp#1109
Corki · ADC
12 / 6 / 12
68.6% KP
57,943
31.9% share
18,195g
281 CS · 8/m
Socrates#KDA
Rakan · Support
1 / 7 / 28
82.9% KP
7,703
4.2% share
9,970g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
