Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 143 days ago
4 / 4 / 8
K / D / A
46.2%
Kill participation
1,310.9
Damage / min
18,957g
493.7 gold / min
35
10 placed · 4 cleared
398
10.4 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTheRoyalKanin#EUW
Cassiopeia · Top
5 / 8 / 6
42.3% KP
40,435
22.6% share
15,985g
292 CS · 7.6/m
aterski#EUW
Talon · Jungle
12 / 1 / 5
65.4% KP
44,959
25.1% share
22,898g
328 CS · 8.5/m
SORS EST PARATUS#VISUM
Jayce · Mid
4 / 4 / 8
46.2% KP
50,339
28.1% share
18,957g
398 CS · 10.4/m
AltGirlsAddict#Smash
Ashe · ADC
4 / 7 / 11
57.7% KP
29,812
16.6% share
18,696g
356 CS · 9.3/m
TF AON#TOTO
Galio · Support
1 / 7 / 14
57.7% KP
13,757
7.7% share
10,733g
45 CS · 1.2/m
Red side
Defeatginsengstacy#EUW
Vladimir · Top
9 / 4 / 7
59.3% KP
31,020
27.7% share
15,339g
293 CS · 7.6/m
AUXXENCE CHALLXD#0000
Skarner · Jungle
4 / 7 / 16
74.1% KP
22,663
20.2% share
14,635g
207 CS · 5.4/m
Creal#EUW12
Yone · Mid
8 / 4 / 2
37% KP
26,395
23.5% share
20,160g
453 CS · 11.8/m
DesperateNasus#TWTV
Smolder · ADC
6 / 8 / 6
44.4% KP
23,797
21.2% share
16,321g
346 CS · 9/m
ShadowZerô#2805
Soraka · Support
0 / 3 / 18
66.7% KP
8,215
7.3% share
9,845g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
