Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 142 days ago
7 / 5 / 3
K / D / A
37%
Kill participation
716.6
Damage / min
14,484g
512.7 gold / min
19
3 placed · 5 cleared
280
9.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryByron Love#1v9
Sion · Top
3 / 8 / 8
40.7% KP
16,486
15.1% share
11,323g
162 CS · 5.7/m
Qin Shi Huang#Hăo49
Diana · Jungle
10 / 5 / 5
55.6% KP
27,449
25.1% share
18,561g
292 CS · 10.3/m
SORS EST PARATUS#VISUM
Yone · Mid
7 / 5 / 3
37% KP
20,245
18.5% share
14,484g
280 CS · 9.9/m
ARI OF OLYMPUS#god
Karthus · ADC
4 / 8 / 8
44.4% KP
24,525
22.4% share
12,303g
214 CS · 7.6/m
I Love Theo#RIKA
Bard · Support
3 / 6 / 13
59.3% KP
20,676
18.9% share
9,737g
24 CS · 0.8/m
Red side
DefeatNot ZeroOo#EUW
Pantheon · Top
9 / 4 / 0
28.1% KP
26,393
22.3% share
11,452g
209 CS · 7.4/m
Bukayo Saka#COYGB
Zyra · Jungle
6 / 3 / 10
50% KP
25,213
21.3% share
12,603g
227 CS · 8/m
mike tyzoune#IRON
Jax · Mid
9 / 7 / 1
31.3% KP
23,910
20.2% share
11,795g
208 CS · 7.4/m
Ryuk#adc
Senna · ADC
6 / 7 / 14
62.5% KP
31,273
26.4% share
12,762g
168 CS · 5.9/m
TF AON#TOTO
Galio · Support
2 / 6 / 17
59.4% KP
11,514
9.7% share
9,205g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
