Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 142 days ago
5 / 4 / 6
K / D / A
27.5%
Kill participation
766.2
Damage / min
10,957g
436.5 gold / min
13
4 placed · 1 cleared
206
8.2 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryECF SeiKeinGnar#ECF
K'Sante · Top
4 / 5 / 7
27.5% KP
15,110
13.3% share
9,533g
159 CS · 6.3/m
ZYB CANYON#KR01
Jayce · Jungle
7 / 6 / 15
55% KP
33,434
29.4% share
15,168g
202 CS · 8/m
SORS EST PARATUS#VISUM
Ahri · Mid
5 / 4 / 6
27.5% KP
19,232
16.9% share
10,957g
206 CS · 8.2/m
2809200320062000#2809
Kai'Sa · ADC
11 / 6 / 12
57.5% KP
30,715
27% share
17,415g
246 CS · 9.8/m
Keria#CXS
Pyke · Support
13 / 10 / 10
57.5% KP
15,238
13.4% share
12,773g
20 CS · 0.8/m
Red side
DefeatROI RESSUSCITÉ#SMURF
Garen · Top
5 / 7 / 3
26.7% KP
20,136
20.4% share
10,607g
198 CS · 7.9/m
jgkng153#9191
Graves · Jungle
5 / 9 / 9
46.7% KP
17,593
17.8% share
11,067g
177 CS · 7.1/m
JHXN#1283
Mel · Mid
10 / 6 / 3
43.3% KP
27,420
27.8% share
11,828g
191 CS · 7.6/m
Terry837#4659
Ezreal · ADC
6 / 10 / 4
33.3% KP
21,112
21.4% share
10,250g
186 CS · 7.4/m
darkchri99#EUW
Seraphine · Support
4 / 8 / 18
73.3% KP
12,458
12.6% share
9,323g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
