Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 142 days ago
9 / 8 / 7
K / D / A
55.2%
Kill participation
1,500.2
Damage / min
18,633g
511.4 gold / min
8
9 placed · 1 cleared
315
8.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1334mat#MMMMM
Aatrox · Top
2 / 7 / 11
31.7% KP
17,670
11.9% share
12,644g
234 CS · 6.4/m
TOG Woldjo#Yuri
Rek'Sai · Jungle
16 / 6 / 12
68.3% KP
39,167
26.5% share
18,749g
206 CS · 5.7/m
Thomas1ve#8251
Syndra · Mid
13 / 2 / 9
53.7% KP
35,452
23.9% share
20,807g
387 CS · 10.6/m
closerın oğlu#kral
Ezreal · ADC
6 / 11 / 7
31.7% KP
29,824
20.1% share
16,353g
260 CS · 7.1/m
BàninoCucciolosò#SOFT
Bard · Support
4 / 3 / 29
80.5% KP
25,954
17.5% share
12,815g
33 CS · 0.9/m
Red side
DefeatMetroArcher#EUW
Cho'Gath · Top
9 / 6 / 5
48.3% KP
37,708
22.4% share
14,455g
255 CS · 7/m
Jonkun#EUW
Master Yi · Jungle
4 / 7 / 6
34.5% KP
16,909
10% share
14,185g
256 CS · 7/m
stayawayz#NA1
Orianna · Mid
4 / 9 / 11
51.7% KP
32,748
19.4% share
14,744g
288 CS · 7.9/m
SORS EST PARATUS#VISUM
Caitlyn · ADC
9 / 8 / 7
55.2% KP
54,659
32.4% share
18,633g
315 CS · 8.6/m
darkchri99#EUW
Lux · Support
3 / 11 / 15
62.1% KP
26,449
15.7% share
10,732g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
