Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 141 days ago
17 / 6 / 12
K / D / A
63%
Kill participation
1,815.3
Damage / min
18,651g
648 gold / min
28
8 placed · 3 cleared
277
9.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeter Decker#Argu
Kayle · Top
3 / 7 / 13
55.2% KP
29,590
25.2% share
12,620g
263 CS · 9.1/m
CRUEL CHOICES#sho
Viego · Jungle
16 / 7 / 6
75.9% KP
34,541
29.5% share
17,472g
178 CS · 6.2/m
mike tyzoune#IRON
Jax · Mid
3 / 14 / 5
27.6% KP
16,913
14.4% share
8,720g
151 CS · 5.2/m
r crit victim#EUW
Zeri · ADC
4 / 10 / 12
55.2% KP
24,674
21% share
13,030g
236 CS · 8.2/m
Watket#000
Lulu · Support
3 / 8 / 21
82.8% KP
11,504
9.8% share
9,584g
25 CS · 0.9/m
Red side
Victorygoshi#yap99
Singed · Top
4 / 7 / 5
19.6% KP
15,512
12% share
12,305g
228 CS · 7.9/m
ARAN#XYZ9
Rek'Sai · Jungle
8 / 6 / 15
50% KP
17,164
13.3% share
13,339g
188 CS · 6.5/m
SORS EST PARATUS#VISUM
Jayce · Mid
17 / 6 / 12
63% KP
52,251
40.5% share
18,651g
277 CS · 9.6/m
Scorth#EUW
Ezreal · ADC
13 / 3 / 10
50% KP
34,621
26.8% share
18,004g
256 CS · 8.9/m
TF AON#TOTO
Galio · Support
4 / 7 / 18
47.8% KP
9,454
7.3% share
9,745g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
