Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 141 days ago
5 / 6 / 2
K / D / A
29.2%
Kill participation
619.8
Damage / min
11,414g
448.5 gold / min
18
4 placed · 4 cleared
216
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKebab Slayer#DEATH
Ornn · Top
7 / 0 / 12
55.9% KP
21,042
21.2% share
11,896g
190 CS · 7.5/m
TwTv Burgi41#HECA7
Hecarim · Jungle
10 / 5 / 7
50% KP
20,494
20.7% share
14,034g
218 CS · 8.6/m
AK47KALASHNIKOVF#AK47
Viktor · Mid
9 / 6 / 11
58.8% KP
23,471
23.7% share
11,952g
188 CS · 7.4/m
MetroArcher#EUW
Caitlyn · ADC
8 / 5 / 9
50% KP
26,033
26.3% share
14,697g
202 CS · 7.9/m
Ensisty#EUW
Braum · Support
0 / 8 / 23
67.6% KP
8,100
8.2% share
8,605g
22 CS · 0.9/m
Red side
DefeatDK Poison Virgo#EUW
Gwen · Top
1 / 7 / 3
16.7% KP
16,670
21.4% share
8,882g
172 CS · 6.8/m
skg jg#2310
Lee Sin · Jungle
11 / 9 / 3
58.3% KP
21,763
27.9% share
11,229g
137 CS · 5.4/m
SORS EST PARATUS#VISUM
Fizz · Mid
5 / 6 / 2
29.2% KP
15,774
20.2% share
11,414g
216 CS · 8.5/m
getogetogeto#EUW
Twitch · ADC
5 / 7 / 8
54.2% KP
14,563
18.7% share
11,537g
184 CS · 7.2/m
LFT Limonite#EUW
Leona · Support
2 / 5 / 10
50% KP
9,306
11.9% share
7,813g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
