Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 141 days ago
8 / 4 / 9
K / D / A
54.8%
Kill participation
1,249.6
Damage / min
15,983g
481.4 gold / min
35
4 placed · 12 cleared
313
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeanor#1616
Nasus · Top
3 / 4 / 8
36.7% KP
24,750
18.1% share
11,024g
221 CS · 6.7/m
LARRYLEMALICIEUX#MALIN
Nidalee · Jungle
12 / 6 / 12
80% KP
37,260
27.3% share
15,953g
190 CS · 5.7/m
bosoybomj#πcux
Yasuo · Mid
9 / 4 / 6
50% KP
20,856
15.3% share
16,036g
326 CS · 9.8/m
Rayquaza#369
Ezreal · ADC
5 / 7 / 10
50% KP
33,702
24.7% share
13,387g
239 CS · 7.2/m
SOL Daynas#1610
Bard · Support
1 / 10 / 15
53.3% KP
20,056
14.7% share
8,983g
21 CS · 0.6/m
Red side
VictoryGlorpmeister#Jenax
Gwen · Top
4 / 4 / 8
38.7% KP
41,107
25.5% share
16,911g
301 CS · 9.1/m
Fatal Foûtre#1267
Sylas · Jungle
9 / 6 / 9
58.1% KP
22,251
13.8% share
14,446g
210 CS · 6.3/m
SORS EST PARATUS#VISUM
Jayce · Mid
8 / 4 / 9
54.8% KP
41,488
25.7% share
15,983g
313 CS · 9.4/m
Cachorrow#SRRW
Aphelios · ADC
9 / 9 / 6
48.4% KP
45,924
28.4% share
16,977g
260 CS · 7.8/m
Engelsblut#0203
Alistar · Support
1 / 7 / 21
71% KP
10,696
6.6% share
10,231g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
