Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 141 days ago
10 / 3 / 5
K / D / A
35.7%
Kill participation
892.4
Damage / min
16,660g
503.8 gold / min
29
4 placed · 8 cleared
267
8.1 CS / min
Objective control
1
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZiLEAN FREAK#YXY
Zilean · Top
2 / 5 / 9
36.7% KP
15,963
12.4% share
11,786g
203 CS · 6.1/m
Silva#EUW2
Hecarim · Jungle
4 / 6 / 10
46.7% KP
24,860
19.3% share
14,949g
282 CS · 8.5/m
Xeltop#GRIND
Anivia · Mid
8 / 6 / 10
60% KP
25,960
20.1% share
15,906g
282 CS · 8.5/m
TWTV AKANTRIS#bust
Karthus · ADC
11 / 16 / 10
70% KP
37,864
29.4% share
14,814g
218 CS · 6.6/m
charlomagico#TEEMO
Senna · Support
5 / 9 / 16
70% KP
24,313
18.9% share
13,075g
46 CS · 1.4/m
Red side
VictoryTwTv PurifiedUC#0101
Vladimir · Top
5 / 6 / 6
26.2% KP
26,905
17.3% share
14,394g
284 CS · 8.6/m
Markus#COYS
Jayce · Jungle
11 / 6 / 7
42.9% KP
35,141
22.5% share
17,948g
263 CS · 8/m
SORS EST PARATUS#VISUM
Fizz · Mid
10 / 3 / 5
35.7% KP
29,510
18.9% share
16,660g
267 CS · 8.1/m
promise#8 4
Kalista · ADC
14 / 9 / 14
66.7% KP
42,587
27.3% share
19,024g
250 CS · 7.6/m
Targamas#5555
Bard · Support
2 / 6 / 25
64.3% KP
21,821
14% share
10,786g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
