Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 141 days ago
12 / 9 / 8
K / D / A
50%
Kill participation
1,268.6
Damage / min
16,986g
546.2 gold / min
22
6 placed · 4 cleared
269
8.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory輝く朝日#100
Kayle · Top
9 / 10 / 7
40% KP
35,974
23.9% share
14,764g
243 CS · 7.8/m
Umaiko#GZM
Viego · Jungle
8 / 5 / 15
57.5% KP
22,243
14.8% share
13,710g
176 CS · 5.7/m
SORS EST PARATUS#VISUM
Yone · Mid
12 / 9 / 8
50% KP
39,452
26.2% share
16,986g
269 CS · 8.6/m
Hydra#jzbj
Karthus · ADC
8 / 11 / 15
57.5% KP
38,308
25.5% share
15,652g
256 CS · 8.2/m
MadLife Prime#SUP
Alistar · Support
3 / 7 / 17
50% KP
14,491
9.6% share
9,853g
26 CS · 0.8/m
Red side
DefeatLegend Unbeaten#EUW
Zed · Top
9 / 11 / 2
26.2% KP
26,906
17.8% share
12,831g
206 CS · 6.6/m
Goku#Q120
Naafiri · Jungle
9 / 7 / 8
40.5% KP
23,527
15.6% share
14,487g
214 CS · 6.9/m
Youtube CruncyWM#WHITE
Sylas · Mid
9 / 7 / 10
45.2% KP
39,663
26.2% share
13,272g
171 CS · 5.5/m
Agent Finn#cars
Sivir · ADC
13 / 7 / 13
61.9% KP
48,356
32% share
19,593g
283 CS · 9.1/m
EINS seaz#0000
Rakan · Support
2 / 8 / 23
59.5% KP
12,740
8.4% share
9,636g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
