Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 140 days ago
5 / 2 / 6
K / D / A
26.8%
Kill participation
732.9
Damage / min
12,624g
476.7 gold / min
25
7 placed · 6 cleared
265
10 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Naafiri · Top
5 / 2 / 6
26.8% KP
19,409
16.4% share
12,624g
265 CS · 10/m
Nasura#EUW
Fiddlesticks · Jungle
13 / 1 / 7
48.8% KP
23,391
19.8% share
14,350g
196 CS · 7.4/m
Miralis Funesto#MH3U
Gwen · Mid
14 / 3 / 11
61% KP
44,230
37.4% share
17,063g
216 CS · 8.2/m
Enes Batur Ejder#EUW
Caitlyn · ADC
7 / 9 / 6
31.7% KP
22,592
19.1% share
12,205g
174 CS · 6.6/m
KC Aymen#0121
Nautilus · Support
2 / 4 / 23
61% KP
8,563
7.2% share
9,547g
27 CS · 1/m
Red side
Defeatbot#mune
Varus · Top
5 / 8 / 2
36.8% KP
14,568
19.9% share
11,858g
191 CS · 7.2/m
TRILATRILATRILA#TRILA
Lee Sin · Jungle
6 / 7 / 5
57.9% KP
13,109
17.9% share
10,473g
148 CS · 5.6/m
qwefqwefqwfe#qwefq
Sett · Mid
1 / 8 / 1
10.5% KP
16,492
22.6% share
9,854g
238 CS · 9/m
enami asa#yngi
Yunara · ADC
6 / 13 / 6
63.2% KP
22,141
30.3% share
13,082g
222 CS · 8.4/m
Qnoxs#17165
Janna · Support
1 / 5 / 9
52.6% KP
6,751
9.2% share
7,950g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
