Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 140 days ago
6 / 5 / 5
K / D / A
34.4%
Kill participation
717.2
Damage / min
13,075g
449.1 gold / min
15
3 placed · 4 cleared
273
9.4 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMegaras eyes#HADES
Ambessa · Top
5 / 9 / 5
32.3% KP
27,617
22.2% share
10,362g
171 CS · 5.9/m
cranos#3162
Nocturne · Jungle
3 / 8 / 8
35.5% KP
14,448
11.6% share
11,452g
193 CS · 6.6/m
Miralis Funesto#MH3U
Gwen · Mid
11 / 3 / 5
51.6% KP
30,354
24.4% share
16,644g
209 CS · 7.2/m
DrApantsak#1821
Kalista · ADC
5 / 5 / 13
58.1% KP
29,689
23.9% share
16,368g
279 CS · 9.6/m
Qnoxs#17165
Sona · Support
7 / 7 / 13
64.5% KP
22,309
17.9% share
10,551g
19 CS · 0.7/m
Red side
Defeatqwefqwefqwfe#qwefq
Garen · Top
10 / 6 / 6
50% KP
28,342
25% share
14,884g
250 CS · 8.6/m
chains#mcjka
Nidalee · Jungle
12 / 3 / 12
75% KP
35,697
31.4% share
16,406g
197 CS · 6.8/m
SORS EST PARATUS#VISUM
Yone · Mid
6 / 5 / 5
34.4% KP
20,882
18.4% share
13,075g
273 CS · 9.4/m
Enes Batur Ejder#EUW
Draven · ADC
3 / 12 / 5
25% KP
18,126
16% share
10,734g
182 CS · 6.3/m
KC Aymen#0121
Bard · Support
1 / 5 / 15
50% KP
10,518
9.3% share
8,500g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
