Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 139 days ago
2 / 7 / 2
K / D / A
20%
Kill participation
836.3
Damage / min
10,839g
415 gold / min
18
7 placed · 2 cleared
253
9.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSORS EST PARATUS#VISUM
Yone · Top
2 / 7 / 2
20% KP
21,842
26.4% share
10,839g
253 CS · 9.7/m
chillfalls1#KCWIN
Nocturne · Jungle
7 / 9 / 2
45% KP
17,334
20.9% share
11,313g
146 CS · 5.6/m
Clemouille#2955
Anivia · Mid
7 / 8 / 5
60% KP
24,447
29.5% share
12,078g
189 CS · 7.2/m
Notiko#EUW01
Jhin · ADC
4 / 6 / 5
45% KP
15,382
18.6% share
12,081g
214 CS · 8.2/m
Staargazing#Ocean
Rakan · Support
0 / 8 / 6
30% KP
3,869
4.7% share
6,854g
24 CS · 0.9/m
Red side
Victorynavy#sera
Aatrox · Top
5 / 2 / 12
44.7% KP
27,134
23.4% share
13,635g
206 CS · 7.9/m
Marty Hart#TD1
Vi · Jungle
3 / 3 / 14
44.7% KP
12,586
10.9% share
11,762g
176 CS · 6.7/m
Smietanek#2137
Ekko · Mid
10 / 7 / 5
39.5% KP
25,117
21.7% share
11,800g
165 CS · 6.3/m
Raen1#Eren
Yunara · ADC
3 / 6 / 12
39.5% KP
22,158
19.1% share
15,669g
250 CS · 9.6/m
ALBANIAN#iLevi
Pyke · Support
17 / 2 / 8
65.8% KP
28,798
24.9% share
13,254g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
