Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 139 days ago
9 / 6 / 11
K / D / A
50%
Kill participation
1,105.9
Damage / min
16,050g
475.1 gold / min
28
3 placed · 11 cleared
286
8.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCharles Leclerc#Pneu
Jayce · Top
6 / 9 / 0
23.1% KP
18,580
15.3% share
13,123g
255 CS · 7.5/m
tommy vercetti#252
Talon · Jungle
10 / 11 / 8
69.2% KP
28,206
23.3% share
15,213g
207 CS · 6.1/m
makaynch#0404
Galio · Mid
4 / 4 / 5
34.6% KP
23,452
19.3% share
12,721g
286 CS · 8.5/m
guppy#Nmn
Zyra · ADC
5 / 10 / 7
46.2% KP
43,907
36.2% share
13,627g
240 CS · 7.1/m
Nitro#blue
Rell · Support
1 / 6 / 19
76.9% KP
7,114
5.9% share
10,216g
40 CS · 1.2/m
Red side
VictoryGOLOGLAV PALQCHO#BAU
Rumble · Top
5 / 5 / 14
47.5% KP
23,605
17% share
14,130g
214 CS · 6.3/m
shizuOo#9643
Qiyana · Jungle
10 / 1 / 15
62.5% KP
31,996
23% share
21,238g
337 CS · 10/m
SORS EST PARATUS#VISUM
Ahri · Mid
9 / 6 / 11
50% KP
37,361
26.9% share
16,050g
286 CS · 8.5/m
pinky promise#717
Ashe · ADC
11 / 9 / 13
60% KP
33,591
24.1% share
17,903g
255 CS · 7.5/m
CristinaFerreira#PT1
Seraphine · Support
5 / 5 / 23
70% KP
12,549
9% share
11,805g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
