Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 139 days ago
10 / 4 / 15
K / D / A
62.5%
Kill participation
883.7
Damage / min
18,508g
498 gold / min
42
10 placed · 5 cleared
321
8.6 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
13
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPhanta#107
Akshan · Top
10 / 5 / 6
42.1% KP
23,431
15.7% share
15,713g
298 CS · 8/m
TwTv FutureYuno#RANK1
Rek'Sai · Jungle
11 / 12 / 12
60.5% KP
29,027
19.5% share
16,551g
256 CS · 6.9/m
Mdd#3113
Taliyah · Mid
3 / 10 / 14
44.7% KP
35,244
23.6% share
14,449g
302 CS · 8.1/m
Marty Hart#TD1
Yunara · ADC
10 / 5 / 13
60.5% KP
46,368
31.1% share
23,669g
381 CS · 10.3/m
goroncywir62#rank1
Lulu · Support
4 / 8 / 23
71.1% KP
15,102
10.1% share
11,463g
38 CS · 1/m
Red side
Victory手差距#CCC
Yasuo · Top
6 / 7 / 13
47.5% KP
19,646
13.2% share
14,240g
210 CS · 5.7/m
Mercury#LAKEN
Darius · Jungle
16 / 11 / 10
65% KP
33,400
22.5% share
18,849g
223 CS · 6/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
10 / 4 / 15
62.5% KP
32,845
22.1% share
18,508g
321 CS · 8.6/m
ZYB gen4#KR01
Jinx · ADC
7 / 7 / 19
65% KP
51,617
34.7% share
20,897g
342 CS · 9.2/m
Shredder#SHRD
Nautilus · Support
1 / 9 / 28
72.5% KP
11,188
7.5% share
11,715g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
