Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 138 days ago
6 / 7 / 9
K / D / A
75%
Kill participation
1,276.1
Damage / min
10,105g
492.1 gold / min
13
6 placed · 2 cleared
192
9.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMark Grayson#Poweh
Zaahen · Top
7 / 3 / 7
33.3% KP
19,016
21.1% share
9,836g
152 CS · 7.4/m
ismααα#EUW
Nidalee · Jungle
18 / 2 / 9
64.3% KP
27,648
30.7% share
14,041g
169 CS · 8.2/m
UJustGotHasagiD#HehNt
Zoe · Mid
7 / 4 / 8
35.7% KP
16,269
18% share
8,716g
133 CS · 6.5/m
NickyRuus#Shiro
Yunara · ADC
9 / 6 / 7
38.1% KP
19,012
21.1% share
10,162g
140 CS · 6.8/m
NOT OVER#MUTED
Nautilus · Support
1 / 5 / 21
52.4% KP
8,239
9.1% share
6,892g
27 CS · 1.3/m
Red side
DefeatROI RESSUSCITÉ#SMURF
Malphite · Top
4 / 6 / 7
55% KP
18,408
24% share
8,064g
85 CS · 4.1/m
Ivama#PAPI
Pantheon · Jungle
8 / 6 / 6
70% KP
15,747
20.5% share
8,540g
103 CS · 5/m
SORS EST PARATUS#VISUM
Taliyah · Mid
6 / 7 / 9
75% KP
26,203
34.1% share
10,105g
192 CS · 9.4/m
Qin Shi Huang#Hăo49
Draven · ADC
2 / 11 / 8
50% KP
11,126
14.5% share
8,100g
142 CS · 6.9/m
ΩTuΕxMujerΩ#EUW
Rell · Support
0 / 12 / 9
45% KP
5,275
6.9% share
5,031g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
