Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 138 days ago
9 / 5 / 11
K / D / A
43.5%
Kill participation
948
Damage / min
17,645g
499.2 gold / min
34
12 placed · 4 cleared
338
9.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKAARAX#7777
Karma · Top
2 / 10 / 19
50% KP
21,145
11.8% share
10,473g
158 CS · 4.5/m
Qin Shi Huang#Hăo49
Vayne · Jungle
15 / 8 / 7
52.4% KP
40,443
22.5% share
19,769g
272 CS · 7.7/m
tsirOXx#2812
Viktor · Mid
7 / 8 / 14
50% KP
41,078
22.9% share
13,964g
246 CS · 7/m
ObiDagsYTB#EUW
Ezreal · ADC
14 / 10 / 16
71.4% KP
65,976
36.7% share
18,990g
268 CS · 7.6/m
ΩTuΕxMujerΩ#EUW
Rell · Support
4 / 10 / 29
78.6% KP
11,063
6.2% share
11,028g
30 CS · 0.8/m
Red side
Victory輝く朝日#100
Kayle · Top
10 / 5 / 18
60.9% KP
41,844
26.6% share
17,687g
338 CS · 9.6/m
zereflol1#1007
Lee Sin · Jungle
17 / 5 / 13
65.2% KP
39,822
25.3% share
18,449g
241 CS · 6.8/m
SORS EST PARATUS#VISUM
Ryze · Mid
9 / 5 / 11
43.5% KP
33,513
21.3% share
17,645g
338 CS · 9.6/m
NickyRuus#Shiro
Yunara · ADC
6 / 18 / 10
34.8% KP
29,756
18.9% share
15,031g
208 CS · 5.9/m
Karni#Ionia
Leona · Support
4 / 10 / 18
47.8% KP
12,437
7.9% share
11,180g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
