Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 138 days ago
11 / 6 / 6
K / D / A
63%
Kill participation
987.1
Damage / min
15,355g
492.4 gold / min
30
6 placed · 8 cleared
266
8.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPasameelcelo#Celo
K'Sante · Top
8 / 3 / 11
50% KP
22,406
17.4% share
13,346g
232 CS · 7.4/m
Struggle#Gatts
Aatrox · Jungle
10 / 4 / 11
55.3% KP
38,433
29.8% share
15,676g
252 CS · 8.1/m
Joyaux Neves#JN87
Neeko · Mid
6 / 10 / 11
44.7% KP
27,489
21.3% share
11,479g
197 CS · 6.3/m
Lyrokun#EUW
Lux · ADC
12 / 4 / 10
57.9% KP
30,365
23.5% share
15,948g
190 CS · 6.1/m
Mori Buntæro#1313
Rakan · Support
2 / 6 / 25
71.1% KP
10,359
8% share
10,536g
21 CS · 0.7/m
Red side
DefeatSiuhjin#DKNL
Gnar · Top
4 / 9 / 3
25.9% KP
28,605
24.7% share
11,906g
237 CS · 7.6/m
TwTv FutureYuno#RANK1
Rek'Sai · Jungle
9 / 6 / 6
55.6% KP
24,205
20.9% share
14,712g
231 CS · 7.4/m
SORS EST PARATUS#VISUM
Fizz · Mid
11 / 6 / 6
63% KP
30,782
26.6% share
15,355g
266 CS · 8.5/m
Elphii#EUW
Tristana · ADC
2 / 7 / 3
18.5% KP
15,170
13.1% share
11,809g
227 CS · 7.3/m
sametizibabo#men
Elise · Support
1 / 11 / 10
40.7% KP
17,011
14.7% share
8,917g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
