Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 138 days ago
13 / 1 / 9
K / D / A
56.4%
Kill participation
1,378.1
Damage / min
15,183g
586.2 gold / min
12
3 placed · 1 cleared
242
9.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Yasuo · Top
3 / 7 / 2
27.8% KP
12,739
20.5% share
11,023g
243 CS · 9.4/m
Twitch Six10lol#Six7
Riven · Jungle
3 / 10 / 2
27.8% KP
7,161
11.5% share
8,994g
160 CS · 6.2/m
Creal#EUW12
Ryze · Mid
3 / 5 / 3
33.3% KP
15,291
24.6% share
10,369g
247 CS · 9.5/m
thanks im turk#proud
Olaf · ADC
8 / 8 / 4
66.7% KP
17,694
28.5% share
13,758g
191 CS · 7.4/m
Demente indigent#f14
Bard · Support
1 / 10 / 9
55.6% KP
9,155
14.8% share
7,083g
18 CS · 0.7/m
Red side
VictoryReval#EUW
Twisted Fate · Top
3 / 6 / 1
10.3% KP
5,287
5.1% share
10,628g
172 CS · 6.6/m
zul jin#2028
Graves · Jungle
8 / 4 / 13
53.8% KP
27,012
26% share
13,603g
244 CS · 9.4/m
SORS EST PARATUS#VISUM
Aurora · Mid
13 / 1 / 9
56.4% KP
35,693
34.4% share
15,183g
242 CS · 9.3/m
Omni#OPLY
Zeri · ADC
13 / 5 / 9
56.4% KP
27,094
26.1% share
17,151g
246 CS · 9.5/m
Lyrokun#EUW
Rell · Support
2 / 2 / 31
84.6% KP
8,732
8.4% share
9,638g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
