Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 137 days ago
9 / 8 / 2
K / D / A
37.9%
Kill participation
810.7
Damage / min
12,529g
448.8 gold / min
18
4 placed · 3 cleared
218
7.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldenorange#EUW
Shen · Top
3 / 5 / 10
31% KP
22,237
17.5% share
10,661g
193 CS · 6.9/m
Robespierre#CSO
Kha'Zix · Jungle
10 / 3 / 11
50% KP
26,405
20.7% share
13,507g
208 CS · 7.5/m
scenario#HH是么1
Taliyah · Mid
6 / 8 / 10
38.1% KP
26,862
21.1% share
12,333g
238 CS · 8.5/m
Varry#VRY
Miss Fortune · ADC
16 / 3 / 11
64.3% KP
37,094
29.1% share
19,249g
281 CS · 10.1/m
Xixauxas#POLLO
Pyke · Support
7 / 11 / 20
64.3% KP
14,698
11.5% share
11,229g
18 CS · 0.6/m
Red side
Defeatanakin skywalker#ando
Fiora · Top
5 / 6 / 4
31% KP
22,308
24.6% share
12,378g
240 CS · 8.6/m
TTVXavertseltsam#Mr X
Xin Zhao · Jungle
9 / 3 / 3
41.4% KP
20,016
22.1% share
16,156g
286 CS · 10.2/m
SORS EST PARATUS#VISUM
Ekko · Mid
9 / 8 / 2
37.9% KP
22,632
25% share
12,529g
218 CS · 7.8/m
Vern#EUWW
Ashe · ADC
3 / 14 / 8
37.9% KP
14,982
16.5% share
10,037g
167 CS · 6/m
Park Chaeyoung#Slow
Seraphine · Support
3 / 11 / 13
55.2% KP
10,693
11.8% share
9,004g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
