Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 136 days ago
13 / 7 / 4
K / D / A
50%
Kill participation
884.1
Damage / min
15,351g
557.2 gold / min
20
4 placed · 5 cleared
211
7.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAvail#EUW
Camille · Top
5 / 5 / 6
32.4% KP
26,866
24% share
11,765g
217 CS · 7.9/m
choso x#jjk
Karthus · Jungle
9 / 6 / 12
61.8% KP
32,897
29.4% share
16,806g
220 CS · 8/m
SORS EST PARATUS#VISUM
Fizz · Mid
13 / 7 / 4
50% KP
24,356
21.8% share
15,351g
211 CS · 7.7/m
Tipi Kazama#TIPI
Swain · ADC
2 / 4 / 9
32.4% KP
12,752
11.4% share
10,661g
194 CS · 7/m
IHEBIC#0000
Pyke · Support
5 / 9 / 10
44.1% KP
14,978
13.4% share
10,031g
35 CS · 1.3/m
Red side
DefeatLOLPROS liceum#tots4
Varus · Top
7 / 9 / 6
41.9% KP
26,016
27.3% share
11,184g
150 CS · 5.4/m
Xaragonas#EUW
Nunu & Willump · Jungle
7 / 5 / 12
61.3% KP
16,322
17.1% share
12,723g
185 CS · 6.7/m
potati#0000
Syndra · Mid
9 / 8 / 6
48.4% KP
26,592
27.9% share
14,576g
227 CS · 8.2/m
Somb#Simb
Jinx · ADC
7 / 7 / 5
38.7% KP
16,220
17% share
12,706g
207 CS · 7.5/m
TakeWhatYouWant#OZZY
Rell · Support
1 / 5 / 23
77.4% KP
10,105
10.6% share
8,692g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
