Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 136 days ago
5 / 6 / 6
K / D / A
26.8%
Kill participation
942.1
Damage / min
18,984g
478.8 gold / min
32
14 placed · 4 cleared
391
9.9 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKarlsefni#002
Ornn · Top
5 / 3 / 14
59.4% KP
23,707
14.7% share
14,483g
251 CS · 6.3/m
Malevolence#HAZE
Karthus · Jungle
6 / 10 / 8
43.8% KP
39,325
24.4% share
17,583g
355 CS · 9/m
ESCIK#EU1
Orianna · Mid
10 / 6 / 10
62.5% KP
42,096
26.1% share
20,965g
392 CS · 9.9/m
Schmrgl#EUW
Ashe · ADC
0 / 9 / 17
53.1% KP
34,128
21.2% share
13,455g
244 CS · 6.2/m
Yoms#111
Mel · Support
11 / 13 / 11
68.8% KP
21,778
13.5% share
16,304g
106 CS · 2.7/m
Red side
Victorytof#ddot3
Riven · Top
6 / 8 / 10
39% KP
27,297
16.6% share
17,062g
283 CS · 7.1/m
ShakkOma#N94
Shaco · Jungle
8 / 5 / 7
36.6% KP
23,982
14.5% share
16,941g
259 CS · 6.5/m
SORS EST PARATUS#VISUM
Azir · Mid
5 / 6 / 6
26.8% KP
37,354
22.7% share
18,984g
391 CS · 9.9/m
hotel california#333
Yunara · ADC
19 / 7 / 7
63.4% KP
65,370
39.7% share
27,614g
393 CS · 9.9/m
Matthieu#000
Seraphine · Support
3 / 6 / 23
63.4% KP
10,854
6.6% share
12,596g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
