Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 136 days ago
3 / 6 / 10
K / D / A
43.3%
Kill participation
882.1
Damage / min
18,531g
453.8 gold / min
30
13 placed · 1 cleared
382
9.4 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheRoyalKanin#EUW
Cassiopeia · Top
13 / 6 / 7
76.9% KP
47,793
33.4% share
19,991g
329 CS · 8.1/m
Nilsog#EUW
Skarner · Jungle
4 / 4 / 4
30.8% KP
13,812
9.6% share
14,892g
267 CS · 6.5/m
hopecore#1234
Diana · Mid
4 / 6 / 7
42.3% KP
29,746
20.8% share
15,365g
307 CS · 7.5/m
tukaan#tukan
Jhin · ADC
3 / 4 / 8
42.3% KP
42,798
29.9% share
19,319g
363 CS · 8.9/m
LEBOUCHERRRRRRR#EUW
Nautilus · Support
2 / 10 / 11
50% KP
9,135
6.4% share
11,129g
35 CS · 0.9/m
Red side
Victorypromise#8 4
Kalista · Top
6 / 7 / 11
56.7% KP
31,302
18.6% share
17,293g
309 CS · 7.6/m
Bossman 7#Sexy
Xin Zhao · Jungle
4 / 5 / 16
66.7% KP
31,782
18.8% share
16,571g
245 CS · 6/m
SORS EST PARATUS#VISUM
Viktor · Mid
3 / 6 / 10
43.3% KP
36,020
21.3% share
18,531g
382 CS · 9.4/m
MetroArcher#EUW
Caitlyn · ADC
13 / 4 / 7
66.7% KP
53,347
31.6% share
24,677g
387 CS · 9.5/m
Knurble Lux#EUW
Lux · Support
4 / 4 / 14
60% KP
16,277
9.6% share
11,425g
50 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
